Holy Aura (spell)
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Player's Guide |
System Reference |
Compendium |
11-point abjuration | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S, M (a tiny reliquary holding an ancient goddess plume dropped by Hylia herself, worth at least 10,000 rupees) |
Duration: | Concentration, up to 1 minute |
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a Constitution saving throw or be blinded for the duration.
Exhausting Spell. If you cast this spell more than once before you finish a long rest, you suffer two levels of exhaustion immediately after casting it.
8th-level abjuration | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S, M (a tiny reliquary holding an ancient goddess plume dropped by Hylia herself, worth at least 10,000 rupees) |
Duration: | Concentration, up to 1 minute |
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a Constitution saving throw or be blinded for the duration.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]