Snaring Strike (spell)

From Legends of Hyrule
Revision as of 13:58, 11 December 2020 by Guy (talk | contribs) (Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |summary=Your next melee attack restrains the target with thorny vines or shadowy ribbons, dealing da...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

2-point conjuration
Casting time:  1 bonus action
Range:  Self
Components:  V
Duration:  Concentration, up to 1 minute

The next time you hit a creature with an unarmed strike or weapon attack before this spell ends, a writhing mass of either thorny vines or shadowy ribbons appear at the point of impact. The target must succeed on a Strength saving throw or be restrained by these vines or ribbons until the spell ends. A Large or larger creature has advantage on this saving throw. On a successful save, the writhing mass shrivels away.
     While restrained by this spell, the target takes 1d6 piercing damage (for thorny vines) or 1d6 necrotic damage (for shadowy ribbons) at the start of each of its turns. A creature restrained by this spell or one that can touch the creature can use its action to make a Strength saving throw, ending the effect on a success.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, increase the damage 1d6.
1st-level conjuration
Casting time:  1 bonus action
Range:  Self
Components:  V
Duration:  Concentration, up to 1 minute

The next time you hit a creature with an unarmed strike or weapon attack before this spell ends, a writhing mass of either thorny vines or shadowy ribbons appear at the point of impact. The target must succeed on a Strength saving throw or be restrained by these vines or ribbons until the spell ends. A Large or larger creature has advantage on this saving throw. On a successful save, the writhing mass shrivels away.
     While restrained by this spell, the target takes 1d6 piercing damage (for thorny vines) or 1d6 necrotic damage (for shadowy ribbons) at the start of each of its turns. A creature restrained by this spell or one that can touch the creature can use its action to make a Strength saving throw, ending the effect on a success.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.