Ceremonial Rite (spell)

From Legends of Hyrule
Revision as of 10:15, 11 December 2020 by Guy (talk | contribs) (Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |summary=A 10-minute ceremony lays a protective blessing upon a creature with varying benefits depend...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

2-point abjuration (ritual)
Casting time:  10 minutes
Range:  Touch
Components:  V, S, M (250 rupees worth of gemstones, which the spell consumes)
Duration:  7 days

To celebrate or recognize a special event in the life of a creature you touch, just a bit of divine power is laid down to protect or empower the target. This spell only has effect when certain special events occur, and its effect depends on the event. Choose one of the following effects when you cast this spell.
     Appointment. You touch an adult humanoid that has been formally appointed to a prestigious position, such as a knight, by an influential organization such as a royal family or a renowned guild within the past 48 hours. For the next 7 days, the target adds a d4 bonus die to all ability checks made during duties related to that position. A creature can only gain this benefit once per year.
     Funeral. You touch the corpse of a creature that has died within the past 48 hours. For 7 days, nothing short of a 14-point spell can cause the corpse to become undead.
     Marriage. You touch two adult humanoids who wish to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC (not to exceed 25 AC before adding a shield) while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
     Maturity. You touch a young adult as part of a coming-of-age ceremony. For the next 7 days, the target adds a +1 bonus to any ability check which doesn't add its proficiency bonus. A creature can gain this benefit only once.
     Wing Ceremony. You touch a creature which today won a major competition which took at least 1 hour to complete. For the next 7 days, the target adds a d8 bonus die to saving throws against being charmed, frightened, or jinxed. A target cannot gain this benefit more than once per year.
     Ceremony of Legend. You touch a creature that has acquired a legendary magic item or an artifact within the past 48 hours. For the next 7 days, the target adds a d4 bonus die to attack rolls, damage rolls, or saving throws (chosen when you cast this spell). This ceremony can be performed only once per item.
1st-level abjuration (ritual)
Casting time:  10 minutes
Range:  Touch
Components:  V, S, M (250 rupees worth of gemstones, which the spell consumes)
Duration:  7 days

To celebrate or recognize a special event in the life of a creature you touch, just a bit of divine power is laid down to protect or empower the target. This spell only has effect when certain special events occur, and its effect depends on the event. Choose one of the following effects when you cast this spell.
     Appointment. You touch an adult humanoid that has been formally appointed to a prestigious position, such as a knight, by an influential organization such as a royal family or a renowned guild within the past 48 hours. For the next 7 days, the target adds a d4 bonus die to all ability checks made during duties related to that position. A creature can only gain this benefit once per year.
     Funeral. You touch the corpse of a creature that has died within the past 48 hours. For 7 days, nothing short of a 14-point spell can cause the corpse to become undead.
     Marriage. You touch two adult humanoids who wish to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC (not to exceed 25 AC before adding a shield) while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
     Maturity. You touch a young adult as part of a coming-of-age ceremony. For the next 7 days, the target adds a +1 bonus to any ability check which doesn't add its proficiency bonus. A creature can gain this benefit only once.
     Wing Ceremony. You touch a creature which today won a major competition which took at least 1 hour to complete. For the next 7 days, the target adds a d8 bonus die to saving throws against being charmed, frightened, or jinxed. A target cannot gain this benefit more than once per year.
     Ceremony of Legend. You touch a creature that has acquired a legendary magic item or an artifact within the past 48 hours. For the next 7 days, the target adds a d4 bonus die to attack rolls, damage rolls, or saving throws (chosen when you cast this spell). This ceremony can be performed only once per item.