Din's Javelin (spell)
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Player's Guide |
System Reference |
Compendium |
10-point evocation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S, M (a javelin or spear, which the spell consumes) |
Duration: | Instantaneous |
You hurl a mighty javelin formed of light at a creature or object in range that you can see. Make a ranged spell attack roll against the target. On a hit, the target takes 5d12 piercing damage plus 5d12 radiant damage.
If the target is a creature and it is reduced to 0 heart points by this damage, its body explodes in a shower of light, leaving no corpse. If the creature is hit but isn't reduced to 0 heart points, as part of the a
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d12 piercing damage.
7th-level evocation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S, M (a javelin or spear, which the spell consumes) |
Duration: | Instantaneous |
You hurl a mighty javelin formed of light at a creature or object in range that you can see. Make a ranged spell attack roll against the target. On a hit, the target takes 5d12 piercing damage plus 5d12 radiant damage.
If the target is a creature and it is reduced to 0 heart points by this damage, its body explodes in a shower of light, leaving no corpse. If the creature is hit but isn't reduced to 0 heart points, as part of the action used to cast this spell you can place a bane on the target creature using your Bless and Bane feature if you have one—ignoring the normal range of this feature.