Din's Javelin (spell)

From Legends of Hyrule
Revision as of 12:48, 4 December 2020 by Guy (talk | contribs) (Guy moved page Din's Javelin to Din's Javelin (spell))
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

10-point evocation
Casting time:  1 action
Range:  150 feet
Components:  V, S, M (a javelin or spear, which the spell consumes)
Duration:  Instantaneous

You hurl a mighty javelin formed of light at a creature or object in range that you can see. Make a ranged spell attack roll against the target. On a hit, the target takes 5d12 piercing damage plus 5d12 radiant damage.
      If the target is a creature and it is reduced to 0 heart points by this damage, its body explodes in a shower of light, leaving no corpse. If the creature is hit but isn't reduced to 0 heart points, as part of the action used to cast this spell you can place a bane on the target creature using your Bless and Bane feature—ignoring the normal range of this feature.
     Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d12 piercing damage.
7th-level evocation
Casting time:  1 action
Range:  150 feet
Components:  V, S, M (a javelin or spear, which the spell consumes)
Duration:  Instantaneous

You hurl a mighty javelin formed of light at a creature or object in range that you can see. Make a ranged spell attack roll against the target. On a hit, the target takes 5d12 piercing damage plus 5d12 radiant damage.
      If the target is a creature and it is reduced to 0 heart points by this damage, its body explodes in a shower of light, leaving no corpse. If the creature is hit but isn't reduced to 0 heart points, as part of the action used to cast this spell you can place a bane on the target creature using your Bless and Bane feature&mdashignoring the normal range of this feature.
     At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the piercing damage increases by 2d12 for each slot level above 7th.