Cook (feat)
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Prerequisite: Proficiency with cook's utensils, character level 3rd
You have become so talented with the culinary arts that you can prepare dishes with seemingly supernatural benefits. You become an expert in cook's utensils.
When you have access to these utensils and appropriate ingredients or spoils, you can spend 1 hour preparing any one of the following special dishes. When you prepare one of these special dishes, you can prepare any number of servings of that dish. Each serving requires you to consume 500 rupees' worth of appropriate ingredients or spoils in the cooking process. Any creature that consumes one of these servings before it spoils has sufficient food for the day. While your meals may be best best enjoyed over time, a creature can consume one serving as an action. Any uneaten serving you prepare spoils after 8 hours, becoming inedible.
When you have access to these utensils and appropriate ingredients or spoils, you can spend 1 hour preparing any one of the following special dishes. When you prepare one of these special dishes, you can prepare any number of servings of that dish. Each serving requires you to consume 500 rupees' worth of appropriate ingredients or spoils in the cooking process. Any creature that consumes one of these servings before it spoils has sufficient food for the day. While your meals may be best best enjoyed over time, a creature can consume one serving as an action. Any uneaten serving you prepare spoils after 8 hours, becoming inedible.
- Tasty Meal. A creature that consumes a serving regains heart points equal to 8 + your Intelligence modifier + your proficiency bonus.
- Hearty Meal. A creature that consumes a serving gains temporary heart points equal to your proficiency bonus.
- Energizing Meal. A creature that consumes a serving regains stamina points equal to your proficiency bonus or magic points equal to half your proficiency bonus, rounded down.
- Sneaky Meal. If a creature consumes a serving, for 1 hour it gains advantage on Dexterity (Stealth) checks made to hide or move quietly.
- Hasty Meal. If a creature consumes a serving, for 1 hour its base walking speed becomes 40 feet if it would otherwise be lower.
- Spiced Meal. When you prepare this meal, choose either fire damage or cold damage. A creature that consumes a serving gains resistance to the chosen damage type for 1 hour.
- Mighty Meal. If a creature consumes a serving, it can add a d4 bonus die to the first weapon attack roll it makes on each of its turns for 1 hour.
Most creatures need time to digest and grow hungry before gaining such special benefits again. Regardless of how many meals or servings you prepare, a creature can only gain the benefits of one special meal, and regains the capability to do so when it finishes a long rest.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.