Spirit/6th
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Starting from 6th level, the iron will of past sages begins to well up within you. You decide how your newfound resilience takes shape with one of the following benefits:
- Urbosa's Stance. If you fail an ability check or saving throw to avoid being knocked prone, you can re-roll the result but must accept the new result even if it is lower. Once you use this feature, you can't do so again until you next roll initiative.
- Nabooru's Lesson. You cannot be charmed and magic cannot put you to sleep. Any creature under your blessing also gains this benefit.
- Osfala's Confidence. If a creature you've blessed rolls a 1 on the d20 for any saving throw, it can re-roll and use the new result.
- Rael's Cucco Call. Once on each of your turns, you can use your action to cause 2d8 bludgeoning damage to a creature under your bane if that creature is within 100 feet of you. This damage increases to 3d8 at 11th level, and 4d8 at 17th level.