Water/6th
From Legends of Hyrule
Legacy of Water
Starting from 6th level, the aquatic majesty of past sages begins to well up within you. At this level you gain one of the following benefits:
- Mipha's Grace. When a creature you've blessed takes damage, you can use your reaction to end the blessing and cast a sage spell on that creature. The spell must be one you already have prepared and must normally have a cast time of 1 action. The spell otherwise functions as normal, and still consumes magic points (or spell slots). You can't use your action to cast a spell (other than a cantrip) during your next turn.
- Ruto's Imperative. You can use your bonus action to Disengage, Dash, or Hide. You can't use this feature again until you next roll initiative.
- Carben's Flow. You have advantage on saving throws to avoid being paralyzed, stunned, or petrified.
- Slippery Chu. You cannot be ignited. You have advantage on any ability check or saving throw made to escape a grapple. Any creature you've blessed also gains these benefits.