Variant Rules
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Player's Guide |
System Reference |
Compendium |
Contents
Advanced Character Creation
This page or section is incomplete, and will eventually be expanded with more information. |
This option offers guidance for creating a player character at a level higher than 1st.
Craft During Rest
This page or section is incomplete, and will eventually be expanded with more information. |
This option grants more opportunity for artisans to craft, and is best suited for campaigns which lack much downtime for this activity.
You must be proficient with an artisan's tool to craft during rest.
Group Initiative
This page or section is incomplete, and will eventually be expanded with more information. |
Haggling
This page or section is incomplete, and will eventually be expanded with more information. |
Poisons & Diseases
Although The Legend of Zelda features some effects which can arguably cause poison damage or even the poisoned condition, there is practically no canonical precedent for poison that can be administered as an agent—whether it would applied to a weapon or ingested. As such no such poisons are included in this compendium by default, not even "common poison." Similarly, there are very few instances of illness or disease with quantifiable symptoms. There is however no reason a DM could not include diseases, poisons, or both—whether from the Dungeon Master's Guide (page 256) or elsewhere.
Random Character Creation
This page or section is incomplete, and will eventually be expanded with more information. |
This option provides the means to decide every statistic of a player character by rolling dice, replacing the normal process character creation. All options herein are possible with normal character creation.
Tool Expertise
This page or section is incomplete, and will eventually be expanded with more information. |