Ghini (creature)

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Ghini
Medium undead (ghost), chaotic neutral
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Armor Class 11
Heart Points 52 (8d8 + 16)
Speed 10 ft., fly 30 ft.
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STR
11 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
14 (+2)
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Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., tremorsense 5 ft., passive Perception 11
Languages one language it knew in life
Challenge 1 (200 XP) Proficiency Bonus +2    
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Ambusher. The ghini has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.

Incorporeal Movement. The ghini can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Motionless Invisibility. If the ghini (creature) ends its turn without moving, it becomes invisible until the start of its next turn.


Actions

Ghastly Touch. Melee Spell Attack: +4 to hit, reach 50 ft., one target. Hit: 11 (2d8 + 2) necrotic damage.

Magic Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 necrotic damage, the target loses magic points equal to the damage taken, and the target is grappled (escape DC 12). If the target has no magic points, it instead loses an equal number of stamina points if it has any. For each magic or stamina point lost, the ghini regains 9 (2d8) heart points. While the target is grappled, the ghini cannot use its magic drain on another target.

      Ghinis...
     Environment: Caves, Grassland, Ruins, Urban

Related pages

  • Poe, the race to which this creature belongs
  • Giant ghini, a more formidable variant
  • Moa, another one-eyed malicious spirit


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.