Wolf (creature)
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Player's Guide |
System Reference |
Compendium |
Wolf | |||||
Medium beast (animal), unaligned Armor Class 13 (natural armor) Heart Points 11 (2d8 + 2) Speed 40 ft. | |||||
STR 12 (+1) |
DEX 15 (+2) |
CON 12 (+1) |
INT 3 (-4) |
WIS 12 (+1) |
CHA 6 (-2) |
Skills Perception +3, Stealth +4 | |||||
Senses passive Perception 13 | |||||
Languages — | |||||
Challenge 1/4 (50 XP) | Proficiency Bonus +2 | ||||
Keen Hearing and Smell. The wolf (creature) has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf (creature) has advantage on an attack roll against a creature if at least one of the wolf (creature)'s allies is within 5 feet of the creature and the ally isn't incapacitated. | |||||
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. |
“ | “These wolves are not only carnivorous but can also be downright fierce. They're highly aggressive and aren't afraid to attack people. They hunt in groups and surround their prey as a means of bringing it down. That said, if one of their own is injured, the rest are wise enough to run away. They communicate via howls, so if you're wandering the forest and hear their call, you had best take care.” |
— Hyrule Compendium, Breath of the Wild |
Related pages
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based primarily on content found in Twilight Princess and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.
- Creatures
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