Sheikah Meditation (spell)
From Legends of Hyrule
Jump to navigationJump to searchPlease download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
6-point abjuration (ritual) | |
Casting time: | 1 minute |
Range: | Touch |
Components: | V, S |
Duration: | Until dispelled |
You or a willing creature you touch enters a meditative state that can last indefinitely. To maintain this trance, the target must concentrate, cannot move, and cannot act. For the duration, the target:
- Can still speak, think clearly, and perceive surroundings as normal without ending the spell.
- Has no need to breathe, eat, sleep or drink. The target can complete and gain the benefits of a short rest or long rest while maintaining this state.
- Is immune to disease, and any symptoms of any nonmagical disease it bears are suppressed.
- It continues to age, but as long as the trance continues it will not die of old age or any other natural causes.
- Can't be targeted by any divination magic or perceived through purely magical senses.
- Has advantage on all Intelligence, Wisdom, and Charisma saving throws.
4th-level abjuration (ritual) | |
Casting time: | 1 minute |
Range: | Touch |
Components: | V, S |
Duration: | Until dispelled |
You or a willing creature you touch enters a meditative state that can last indefinitely. To maintain this trance, the target must concentrate, cannot move, and cannot act. For the duration, the target:
- Can still speak, think clearly, and perceive surroundings as normal without ending the spell.
- Has no need to breathe, eat, sleep or drink. The target can complete and gain the benefits of a short rest or long rest while maintaining this state.
- Is immune to disease, and any symptoms of any nonmagical disease it bears are suppressed.
- It continues to age, but as long as the trance continues it will not die of old age or any other natural causes.
- Can't be targeted by any divination magic or perceived through purely magical senses.
- Has advantage on all Intelligence, Wisdom, and Charisma saving throws.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.