Fairy Familiar (spell)

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2-point conjuration (ritual)
Casting time:  1 hour
Range:  Self
Components:  V, S, M (1000 rupees worth of rare petals and insect wings, which are consumed by the spell)
Duration:  Until dispelled

You summon and gain the aid of a specific kind of a familiar for the duration: a fairy of navigation that speaks any one language you know.
     Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
     If your familiar drops to 0 heart points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
     As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
     When you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
     You can't have more than one familiar at a time. If you have a familiar already, you can cast this spell to transform it into a familiar you can summon with this spell, which fully replenishes its heart points.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  If you cast this spell by expending a total of 7 magic points when you cast it, you can choose to summon a fairy of life instead.
1st-level conjuration (ritual)
Casting time:  1 hour
Range:  Self
Components:  V, S, M (1000 rupees worth of rare petals and insect wings, which are consumed by the spell)
Duration:  Until dispelled

You summon and gain the aid of a specific kind of a familiar for the duration: a fairy of navigation that speaks any one language you know.
     Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
     If your familiar drops to 0 heart points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
     As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
     When you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
     You can't have more than one familiar at a time. If you have a familiar already, you can cast this spell to transform it into a familiar you can summon with this spell, which fully replenishes its heart points.
     At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, you can choose to summon a fairy of life instead.


The material on this page is based primarily on content found in Ocarina of Time, which is copyright Nintendo Co., Ltd.