Zora (species)

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Player-character details

Alignment. Sea zora tend towards lawful good, while river zora tend towards lawful evil.
Age. Zora reach adulthood by the age of 20 at the earliest and can live to an age of 200 or more.
Diet. Due to your amphibious nature, each day you must submerge yourself in water for at least 1 minute, or suffer exhaustion for going without water. As a Medium humanoid, each day you also require at least 1 pound of food to avoid exhaustion.

Random Height and Weight
Subrace Base Height Height Modifier Base Weight Weight Modifier
River 5′ 1" +2d10 120 lb. × (2d6)
Sea 4′ 10" +3d10 110 lb. × (1d6)

Name examples

Male: Bazz, Cleff, Dento, Dorephan, Gruve, Japas, Jiahto, Kayden, Keye, Laflat, Ledo, Mikau, Ralis, Rivan, Sidon, Tijo, Toto, Tottika, Tumbo
Female: Dunma, Finley, Kodah, Laruta, Laruto, Lulu, Marot, Mipha, Oren, Rutela, Ruto, Tona, Torfeau, Tula

Player-character traits

Ability Score Increase. Your Wisdom score increases by 2.
Size. Zora can vary greatly in size, but on average one is about 6 feet tall. Rarely, a zora can grow to a height of 8 feet or more. Your size is Medium.
Speed. Your base walking speed is 25 feet, and you have a swim speed of 40 feet.
Amphibious. You can breathe both air and water.
Zora's Armor. You are covered in a thin layer of sleek, protective scales. Your Armor Class can't be lower than 12 + your Dexterity modifier, regardless of what kind of armor you are wearing. If your Armor Class isn't otherwise at least this high, you are vulnerable to lightning damage. You can't benefit from a shield in addition to this AC.
Natural Fisher. You have advantage on any ability check made to locate or capture aquatic beasts.
Languages. You can speak, read, and write both Hylian and Zoran.
Subrace. Zora subaces can be quite distinct from one another. Choose one from river, sea, waterfall, or chromatic.

River Zora

Ability Score Increase. Your Constitution score increases by 1.
Fire Bolt. You know the fire bolt cantrip. Wisdom is your casting ability for this spell.
Ambush. The first time you hit a surprised creature with an attack on your turn, you add a Bonus Die—a d6—to the damage dealt by your attack.
Wading Strides. Your base walking speed increases to 30 feet. You never treat mud or marsh-like land as difficult terrain.

Sea Zora

Ability Score Increase. Your Charisma score increases by 1.
Lightning Field. You know the lightning field cantrip. Wisdom is your casting ability for this spell.
Vocation. Sea zora are renowned for their music and culture, and this is reflected in your upbringing. You gain proficiency with one musical instrument or artisan's tool of your choice.
Sea Swimmer. Your swim speed increases to 60 feet. No depth of water pressure is difficult for you to handle.

Waterfall Zora

Ability Score Increase. Your Intelligence score increases by 1.
Cold Resistance. According to legend, your people persevered even when a great evil froze them solid for days on end. Your tolerance for cold is indeed remarkable, and you have resistance to cold damage.
Ancestral Arms. You have proficiency with the pike, net, spear, and trident. If you otherwise gain proficiency with martial weapons, you also gain a +1 bonus to damage rolls with spears and tridents.
Waterfall Swimmer. Your swim speed increases to 60 feet. You can swim up a waterfall as difficult terrain even if the water is falling faster than you can normally swim.

Chromatic Zora

While most subraces of zora tend towards blue with a mostly uniform appearance, chromatic zora vary widely in appearance. Those most have a cream-colored belly and neck, their backsides range in hue from red to blue to brown, with seemingly no limit to their variation. Moreover, chromatic zora are known to take surprisingly diverse physical features that mostly seem to resemble mundane fish. Some have shark-like teeth, while others with manta-ray shaped heads, among many other possibilities.

Ability Score Increase. One ability score of your choice other than Wisdom increases by 1.
Chromatic Versatility. Your people are remarkable for their variety of forms and talents. Gain one benefit of your choice from a skill proficiency of your choice, one cantrip from the water sage spell list, or a natural attack. If you choose a cantrip, your casting ability for it is Wisdom. If you choose a natural attack, your unarmed strike deals damage equal to 1d6 + your Strength modifier; it deals one type of damage from bludgeoning, piercing, or slashing which you choose when you gain this trait.


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.