Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes. Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.
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Player's Guide
- Character Creation
- the next level
- Classes
- champ, opportunist, researcher, sage, scion
- Species
- gerudo, goron, hylian, rito, zora
- anouki, deku, korok, twili, zonai
- Equipment
- armor, weapons, gear, tools, goods, services
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System Reference
- Hyrulean Guidelines
- Using Ability Scores
- str, dex, con, int, wis, cha
- Time & Movement
- Environment
- Rest
- Combat
- Conditions
- Downtime
- Dungeon Mastering
- encounters, progression, treasure, variant rules
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Compendium
- Languages
- Feats
- Fighting Styles
- Techniques
- Spellcasting
- spell list, spell gallery
- Creature Overview
- monsters, NPCs, other creatures
- Magic Item Overview
- item list, item gallery
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Equipment→ Tools and Vehicles
Click an item's name to see a page describing that item.
Ammunition
Bows, slingshots, and blowguns need ammunition for attacks.
Bombs and Traps
Clothes
Every character has at least one set of clothes, often worn under armor.
Containers
While an adventurer typically carries their gear in a backpack or adventure pouch, with a bottle or waterskin for drinking water, there are a few other options.
Animals
Adventurers occasionally buy a beast to serve as a mount, to pull vehicles, or to carry extra gear. Generally you can only maintain control over one animal at a time, and it won't fight in combat unless you have a special feature. An animal normally requires feed or stabling (each 1 rupee per day), and you can equip one with barding if you buy it separately. Any of the creatures below can be used as a mount by a humanoid of the listed size(s). Any ridable mount you buy comes with an appropriate saddle. See Mounted Combat. Only commonly-bought animals are listed here. Some animals are just too violent to be tamed, while others like loftwings are usually only bestowed under special circumstances. Your DM might offer rare animals as treasure if your campaign uses the Abundant Animals variant rule.
Animal
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Rider Size
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Cost in rupees
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Carry Capacity
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Dog
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Small
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250
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180 lb.
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Dolphin
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Small
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1,000
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165+ lb.
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Goat
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Small
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150
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180 lb.
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Horse
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Medium
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500
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480 lb.
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Horse, giant
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Medium or Large
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20,000
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1,200 lb.
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Mule
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Small or Medium
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80
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420 lb.
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Loovar
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Medium
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3,000
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360+ lb.
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Pony
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Small
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300
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225 lb.
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Sand seal
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Small or Medium
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200
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300 lb.
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Illumination
Most adventurers need a way of lighting up dark caverns and dank dungeons.
Medicines and Potions
In Hyrule you can typically ingest a potion with a bonus action, or administer it to an unconscious creature as an action.
Other Gear
This page or section is incomplete, and will eventually be expanded with more information.
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The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]