Black Lynel (creature)
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Black Lynel | |||||
Large giant (lynel), lawful evil Armor Class 17 (natural armor) Heart Points 322 (28d10 + 168) Speed 50 ft. | |||||
STR 22 (+6) |
DEX 18 (+4) |
CON 22 (+6) |
INT 18 (+4) |
WIS 19 (+4) |
CHA 19 (+4) |
Saving Throws Str +12, Dex +10, Wis +10 | |||||
Skills Intimidation +10, Perception +10 | |||||
Damage Resistances cold, fire, lightning | |||||
Senses passive Perception 20 | |||||
Languages Blin | |||||
Challenge 18 (20,000 XP) | Proficiency Bonus +6 | ||||
Challenge Alternatives 3, 8, 13, 18, 23, 28 | |||||
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 19 Strength saving throw or be knocked prone.
Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover. Innate Spellcasting. The lynel's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: true strike | |||||
Actions Multiattack. The lynel makes three attacks using the same weapon. Savage Lynel Crusher. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 39 (5d10 + 12) bludgeoning damage. Savage Lynel Sword and Shield. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 22 until its next turn. Hit: 28 (5d8 + 6) slashing damage. Savage Lynel Spear. Melee or Ranged Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 28 (5d8 + 6) piercing damage, or 33 (5d10 + 6) piercing damage if used with two hands to make a melee attack. Savage Lynel Bow with Ice Arrows. Ranged Weapon Attack: +16 to hit, range 80/320 ft., one target. Hit: 21 (5d6 + 4) piercing damage plus 7 (2d6) cold damage. Critical Hit: The target is also petrified, lasting until either the end of the lynel's next turn or until the target takes damage. Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:
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“ | “These fearsome monsters have lived in Hyrule since ancient times. Their ability to breathe fire makes white-maned lynels among the toughest of the species; each one of their attacks is an invitation to the grave. There are so few eyewitness accounts of this breed because a white-maned lynel is not one to let even simple passersby escape with their lives.” |
— Hyrule Compendium, Breath of the Wild |
Template:Lynel/Description
Environment: Arctic, Grassland, Hills, Volcanic
Related pages
- Lynels have six colorations each with their own challenge rating: orange (3), red (8), blue (13), black (18), silver (23), & golden (28)
- Lynel (race), the race to which this creature belongs
- Magic items used by powerful lynels: lynel shield, lynel sword, lynel spear, and lynel crusher
The material on this page is based primarily on content found in A Link Between Worlds and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.
- Variant creatures
- Creatures
- Challenge 18 creatures
- Large-sized creatures
- Giants
- Lynel
- Creatures of lawful evil alignment
- Creatures proficient in Intimidation
- Creatures proficient in Perception
- Creatures without vulnerabilities
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures resistant to cold
- Creatures resistant to fire
- Creatures resistant to lightning
- Creatures with Multiattack
- Creatures with the Savage Lynel Crusher action
- Creatures with the Savage Lynel Sword and Shield action
- Creatures with the Savage Lynel Spear action
- Creatures with the Savage Lynel Bow with Ice Arrows action
- Creatures with the Invoke Flame action
- Pages with quotes
- Creatures found in grasslands or fields
- Creatures found in hills
- Creatures found in cold regions
- Creatures found near volcanoes
- Content originating from A Link Between Worlds
- Content originating from Breath of the Wild