Difference between revisions of "Scion/11th"
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At 11th level, the supernatural power surging within you can be released effortlessly into some of your more familiar spells. Select one 2-point (or 1st level) scion spell you know to be an everflowing spell. The spell you choose must have a casting time of 1 action. You can cast the chosen spell without expending magic points (or a spell slot). Overpowering such a spell requires additional magic points (or a higher level spell slot), as normal. You can change your everflowing spell(s) whenever you finish a [[long rest]]. Any spell you cast using this feature does not restore {{hp}}; if such a spell has other effects, such as alleviating negative conditions, those effects still occur. | At 11th level, the supernatural power surging within you can be released effortlessly into some of your more familiar spells. Select one 2-point (or 1st level) scion spell you know to be an everflowing spell. The spell you choose must have a casting time of 1 action. You can cast the chosen spell without expending magic points (or a spell slot). Overpowering such a spell requires additional magic points (or a higher level spell slot), as normal. You can change your everflowing spell(s) whenever you finish a [[long rest]]. Any spell you cast using this feature does not restore {{hp}}; if such a spell has other effects, such as alleviating negative conditions, those effects still occur. | ||
− | Starting at 17th level, you can select select a second everflowing spell | + | Starting at 17th level, you can select select a second everflowing spell. Both of your everflowing spells can be up to 3-points (2nd level). |
− | At 20th level, | + | At 20th level, both of your everflowing spells can be up to 5-points (3rd level).<noinclude> |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Latest revision as of 18:42, 7 December 2020
Everflowing Spells
At 11th level, the supernatural power surging within you can be released effortlessly into some of your more familiar spells. Select one 2-point (or 1st level) scion spell you know to be an everflowing spell. The spell you choose must have a casting time of 1 action. You can cast the chosen spell without expending magic points (or a spell slot). Overpowering such a spell requires additional magic points (or a higher level spell slot), as normal. You can change your everflowing spell(s) whenever you finish a long rest. Any spell you cast using this feature does not restore heart points; if such a spell has other effects, such as alleviating negative conditions, those effects still occur.
Starting at 17th level, you can select select a second everflowing spell. Both of your everflowing spells can be up to 3-points (2nd level).
At 20th level, both of your everflowing spells can be up to 5-points (3rd level).