Difference between revisions of "Scion/11th"

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(Created page with "== Everflowing Spells == At 11th level, the supernatural power surging within you can be released effortlessly into some of your more familiar spells. Select one 2-point (or...")
 
 
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At 11th level, the supernatural power surging within you can be released effortlessly into some of your more familiar spells.  Select one 2-point (or 1st level) scion spell you know to be an everflowing spell.  The spell you choose must have a casting time of 1 action.  You can cast the chosen spell without expending magic points (or a spell slot).  Overpowering such a spell requires additional magic points (or a higher level spell slot), as normal.  You can change your everflowing spell(s) whenever you finish a [[long rest]].  Any spell you cast using this feature does not restore {{hp}}; if such a spell has other effects, such as alleviating negative conditions, those effects still occur.
 
At 11th level, the supernatural power surging within you can be released effortlessly into some of your more familiar spells.  Select one 2-point (or 1st level) scion spell you know to be an everflowing spell.  The spell you choose must have a casting time of 1 action.  You can cast the chosen spell without expending magic points (or a spell slot).  Overpowering such a spell requires additional magic points (or a higher level spell slot), as normal.  You can change your everflowing spell(s) whenever you finish a [[long rest]].  Any spell you cast using this feature does not restore {{hp}}; if such a spell has other effects, such as alleviating negative conditions, those effects still occur.
  
Starting at 17th level, you can select select a second everflowing spell, which can be up to 3-points (2nd level).
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Starting at 17th level, you can select select a second everflowing spell.  Both of your everflowing spells can be up to 3-points (2nd level).
  
At 20th level, you can select a third everflowing spell, which can be up to 5-points (3rd level).<noinclude>
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At 20th level, both of your everflowing spells can be up to 5-points (3rd level).<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 18:42, 7 December 2020

Everflowing Spells

At 11th level, the supernatural power surging within you can be released effortlessly into some of your more familiar spells. Select one 2-point (or 1st level) scion spell you know to be an everflowing spell. The spell you choose must have a casting time of 1 action. You can cast the chosen spell without expending magic points (or a spell slot). Overpowering such a spell requires additional magic points (or a higher level spell slot), as normal. You can change your everflowing spell(s) whenever you finish a long rest. Any spell you cast using this feature does not restore heart points; if such a spell has other effects, such as alleviating negative conditions, those effects still occur.

Starting at 17th level, you can select select a second everflowing spell. Both of your everflowing spells can be up to 3-points (2nd level).

At 20th level, both of your everflowing spells can be up to 5-points (3rd level).