Difference between revisions of "Flash Freeze (spell)"
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m (Guy moved page Flash Freeze to Flash Freeze (spell)) |
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Revision as of 21:47, 5 December 2020
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Player's Guide |
System Reference |
Compendium |
10-point evocation | |
Casting time: | 1 action |
Range: | 100 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
With a flash of white light, you rip all warmth from a 20-foot cube centered on a point in range. All creatures in the cube must make a Constitution saving throw to endure the overwhelming cold. On a failed save, a creature takes 4d6 cold damage, and is petrified for the duration unless it reduces or resists this cold damage. On a successful save, a creature takes half as much damage and isn't petrified.
A creature petrified by this spell can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature petrified by this spell is subjected to fire damage, the effect ends on that creature.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d6 cold damage.
7th-level evocation | |
Casting time: | 1 action |
Range: | 100 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
With a flash of white light, you rip all warmth from a 20-foot cube centered on a point in range. All creatures in the cube must make a Constitution saving throw to endure the overwhelming cold. On a failed save, a creature takes 4d6 cold damage, and is petrified for the duration unless it reduces or resists this cold damage. On a successful save, a creature takes half as much damage and isn't petrified.
A creature petrified by this spell can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature petrified by this spell is subjected to fire damage, the effect ends on that creature.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d6 cold damage.