Difference between revisions of "Nayru's Wisdom (spell)"

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Revision as of 12:49, 4 December 2020

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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
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System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

5-point enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S, M (a musical instrument with which you are proficient)
Duration:  Concentration, up to 1 minute

You fill the air with a chill melody that enhances focus and provides clarity, lasting for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on every saving throw against being jinxed. If a creature is already jinxed when it first hears this music, it is afforded a new saving throw to end the effect.
     An affected creature also has advantage on Wisdom (Insight) checks and all Intelligence checks.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, the range increases by 10 feet.
3rd-level enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S, M (a musical instrument with which you are proficient)
Duration:  Concentration, up to 1 minute

You fill the air with a chill melody that enhances focus and provides clarity, lasting for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on every saving throw against being jinxed. If a creature is already jinxed when it first hears this music, it is afforded a new saving throw to end the effect.
     An affected creature also has advantage on Wisdom (Insight) checks and all Intelligence checks.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, the range increases by 10 feet.


The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.