Difference between revisions of "Scion/10th"
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Starting at 15th level, you can maintain two of these adaptations at once, but can still change only one of them at the start of each of your turns. | Starting at 15th level, you can maintain two of these adaptations at once, but can still change only one of them at the start of each of your turns. | ||
− | |Fairy= | + | |Fairy===Radiant Surge== |
+ | At 10th level, you learn to exert your healing capabilities into a powerful weapon. If you would restore {{hp}} to a creature with a scion spell you've cast, you can instead cause that spell to deal harm. If you do so, the creature must make a {{cha}} [[saving throw]] against your spell save DC. On a failed save, a creature takes damage equal to the {{hp}} the spell would otherwise restore to the creature if it was humanoid. On a successful save, the creature takes half as much damage if it is [[undead]] or a [[fiend]], and no damage if it is another creature type. | ||
+ | |||
+ | If a spell you've cast restores {{hp}} to several creatures at once (such as {{Spell|Lotus of Life}}), you must choose for the spell to harm or heal—it cannot heal some creatures while damaging others. If a spell causes {{hp}} to regained multiple times (such as {{Spell|Great Fairy's Grace}}), a creature makes a separate saving throw for each time it would be affected, but you must decide whether the spell harms or heals when you first cast it. | ||
|Poe= | |Poe= | ||
|=}}<noinclude> | |=}}<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |