Difference between revisions of "Plummet (technique)"
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|summary=While airborne, use your action to plummet to the ground, landing safely and unleashing a gravity-empowered attack. | |summary=While airborne, use your action to plummet to the ground, landing safely and unleashing a gravity-empowered attack. | ||
− | |While you are at least 10 feet above the ground, you instantly plummet straight down towards the ground at supernatural speed, and take no damage from the [[falling|fall]], but you are [[incapacitated]] until the end of your next turn. If you land adjacent to or on top of a creature, you can make one melee weapon attack or [[unarmed strike]] against that creature using the momentum of your fall. For every 10 feet you descended, add a cumulative 1d6 [[bonus die]] to the damage roll of this attack, to a maximum of | + | |While you are at least 10 feet above the ground, you instantly plummet straight down towards the ground at supernatural speed, and take no damage from the [[falling|fall]], but you are [[incapacitated]] until the end of your next turn. If you land adjacent to or on top of a creature, you can make one melee weapon attack or [[unarmed strike]] against that creature using the momentum of your fall. For every 10 feet you descended, add a cumulative 1d6 [[bonus die]] to the damage roll of this attack, to a maximum of 5d6 at 50 feet.}} |
Revision as of 15:39, 1 December 2020
While you are at least 10 feet above the ground, you instantly plummet straight down towards the ground at supernatural speed, and take no damage from the fall, but you are incapacitated until the end of your next turn. If you land adjacent to or on top of a creature, you can make one melee weapon attack or unarmed strike against that creature using the momentum of your fall. For every 10 feet you descended, add a cumulative 1d6 bonus die to the damage roll of this attack, to a maximum of 5d6 at 50 feet.