Difference between revisions of "Maze (spell)"

From Legends of Hyrule
Jump to navigationJump to search
(Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |p=12 |level=8th |school=conjuration |range=60 feet |concentration=yes |duration=10 minutes |You bani...")
 
Line 6: Line 6:
 
|concentration=yes
 
|concentration=yes
 
|duration=10 minutes
 
|duration=10 minutes
|You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.{{a}}The target can use its action to attempt to escape. When it does so, it makes a DC 20 {{int}} [[ability check]]. If it succeeds, it escapes, and the spell ends.  A creature with [[Labyrinthe Recall]] or a similar feature automatically succeeds the check.  When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.{{a}}{{LegendarySpell}}
+
|You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.{{a}}The target can use its action to attempt to escape. When it does so, it makes an {{int}} [[saving throw]]. If it succeeds, it escapes, and the spell ends.  A creature with [[Labyrinthe Recall]] or a similar feature automatically succeeds this save.  When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.{{a}}{{LegendarySpell}}
 
|summary=You banish a creature that you can see within range into a labyrinthine demirealm.
 
|summary=You banish a creature that you can see within range into a labyrinthine demirealm.
 
|twilit=yes
 
|twilit=yes
Line 18: Line 18:
 
|concentration=yes
 
|concentration=yes
 
|duration=10 minutes
 
|duration=10 minutes
|You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.{{a}}The target can use its action to attempt to escape. When it does so, it makes a DC 20 {{int}} [[ability check]]. If it succeeds, it escapes, and the spell ends.  A creature with [[Labyrinthe Recall]] or a similar feature automatically succeeds the check.  When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
+
|You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.{{a}}The target can use its action to attempt to escape. When it does so, it makes an {{int}} [[saving throw]]. If it succeeds, it escapes, and the spell ends.  A creature with [[Labyrinthe Recall]] or a similar feature automatically succeeds this save.  When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
 
}}</tab></tabs><noinclude>
 
}}</tab></tabs><noinclude>
 
{{clear}}
 
{{clear}}

Revision as of 21:39, 28 November 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

12-point conjuration
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 10 minutes

You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.
     The target can use its action to attempt to escape. When it does so, it makes an Intelligence saving throw. If it succeeds, it escapes, and the spell ends. A creature with Labyrinthe Recall or a similar feature automatically succeeds this save. When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
     Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
8th-level conjuration
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 10 minutes

You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.
     The target can use its action to attempt to escape. When it does so, it makes an Intelligence saving throw. If it succeeds, it escapes, and the spell ends. A creature with Labyrinthe Recall or a similar feature automatically succeeds this save. When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]