Difference between revisions of "Water/6th"

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* '''''Flowing.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]].
 
* '''''Flowing.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]].
 
* '''''Slippery.''''' You cannot be [[ignited]].  You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]].
 
* '''''Slippery.''''' You cannot be [[ignited]].  You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]].
* '''''Swift.''''' You can add both your {{dex}} and {{wis}} modifiers to your [[initiative]].<noinclude>
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* '''''Swift.''''' You [[Disengage]], [[Dash]], or [[Hide Action|Hide]] as a [[bonus action]].  You can't use this feature again until you next roll [[initiative]].<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 20:48, 28 November 2020

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Starting from 6th level, the aquatic majesty of past sages begins to well up within you. At this level you gain one of the following benefits: