Difference between revisions of "Water/6th"
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* '''''Flowing.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]]. | * '''''Flowing.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]]. | ||
* '''''Slippery.''''' You cannot be [[ignited]]. You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]]. | * '''''Slippery.''''' You cannot be [[ignited]]. You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]]. | ||
− | * '''''Swift.''''' You can | + | * '''''Swift.''''' You [[Disengage]], [[Dash]], or [[Hide Action|Hide]] as a [[bonus action]]. You can't use this feature again until you next roll [[initiative]].<noinclude> |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 20:48, 28 November 2020
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Starting from 6th level, the aquatic majesty of past sages begins to well up within you. At this level you gain one of the following benefits:
- Flowing. You have advantage on saving throws to avoid being paralyzed, stunned, or petrified.
- Slippery. You cannot be ignited. You have advantage on any ability check or saving throw made to escape a grapple.
- Swift. You Disengage, Dash, or Hide as a bonus action. You can't use this feature again until you next roll initiative.