Difference between revisions of "Fighter/7th/Sharpshooter"

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You can make any number of ranged weapon attacks as part of a volley by expending 2 [[#Stamina Gauge|stamina points]] for each one.  You can't move between volley attacks, and must decide on all attacks and targets before you make any attack roll for the volley.   
 
You can make any number of ranged weapon attacks as part of a volley by expending 2 [[#Stamina Gauge|stamina points]] for each one.  You can't move between volley attacks, and must decide on all attacks and targets before you make any attack roll for the volley.   
  
You don't add your ability modifier or any [[bonus dice]] to the damage rolls of volley attacks.<noinclude>
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Every hit of a volley deals 1d10 damage of the weapon's normal damage type, adding no ability modifier nor any other bonus to the damage roll.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 19:24, 24 November 2020

Volley

At 7th level, you learn to unleash an unstoppable flurry of projectiles. After you use your Attack action to make two ranged weapon attacks, you use your bonus action to make a volley.

You can make any number of ranged weapon attacks as part of a volley by expending 2 stamina points for each one. You can't move between volley attacks, and must decide on all attacks and targets before you make any attack roll for the volley.

Every hit of a volley deals 1d10 damage of the weapon's normal damage type, adding no ability modifier nor any other bonus to the damage roll.