Difference between revisions of "Fighter/7th/Captain"
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==Leadership== | ==Leadership== | ||
− | At 7th level, your convictions can inspire your allies to even greater deeds. Whenever a friendly creature within 30 feet of you makes an attack roll or saving throw, you can expend 1 [[stamina point]] to add a d4 [[bonus die]] to that roll. The creature must be able to see and understand you to gain this benefit. | + | At 7th level, your convictions can inspire your allies to even greater deeds. Whenever a friendly creature within 30 feet of you makes an attack roll or saving throw, you can expend 1 [[stamina point]] to add a d4 [[bonus die]] to that roll. The creature must be able to see and understand you to gain this benefit.<noinclude> |
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[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 15:06, 24 November 2020
Beacon of Hope
Starting from 7th level, while a target is compelled to duel with you, no other creature can be charmed by or frightened of the target. If these conditions exist when your compulsion starts, they immediately end.
If you compel another creature to duel, the previous effect immediately ends.
Leadership
At 7th level, your convictions can inspire your allies to even greater deeds. Whenever a friendly creature within 30 feet of you makes an attack roll or saving throw, you can expend 1 stamina point to add a d4 bonus die to that roll. The creature must be able to see and understand you to gain this benefit.