Difference between revisions of "Fighter/7th/Captain"
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If you compel another creature to duel, the previous effect immediately ends. | If you compel another creature to duel, the previous effect immediately ends. | ||
− | == | + | ==Inspired Leader== |
− | {{ | + | As an experienced captain, you've learned not only to protect your allies, but feel inspired by their aid. Starting from 7th level, whenever a creature uses its action to [[Help]] you or restore your {{hp}}, you gain 10 {{thp}}. |
<noinclude> | <noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 14:54, 24 November 2020
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Starting from 7th level, while a target is compelled to duel with you, no other creature can be charmed by or frightened of the target. If these conditions exist when your compulsion starts, they immediately end.
If you compel another creature to duel, the previous effect immediately ends.
Inspired Leader
As an experienced captain, you've learned not only to protect your allies, but feel inspired by their aid. Starting from 7th level, whenever a creature uses its action to Help you or restore your heart points, you gain 10 temporary heart points.