Difference between revisions of "Fighter/15th/Darknut"

From Legends of Hyrule
Jump to navigationJump to search
(Created page with "==Truly Indomitable== Starting at 15th level, whenever you use your Indomitable feature and your new saving throw fails, you can expend 5 stamina point...")
 
 
Line 3: Line 3:
  
 
==Snap Throw==
 
==Snap Throw==
At 15th level, you learn to put your momentum and strength into a forceful weapon throw.  When a creature moves within 30 feet of you, you can use your [[reaction]] to throw a melee weapon you're wielding at that creature.  Make a ranged weapon attack roll using {{str}}, including your proficiency bonus.  A hit deals the weapon's normal damage using {{str}}, and reduces the target's speed to 0 until the start of your next turn.{{a}}Once you make a snap throw, you can't attempt another one until you finish a [[short rest|short]] or [[long rest]].<noinclude>
+
At 15th level, you learn to put your momentum and strength into a forceful weapon throw.  When a creature moves within 30 feet of you, you can use your [[reaction]] to throw a melee weapon you're wielding at that creature.  Make a ranged weapon attack roll using {{str}}, including your proficiency bonus.  A hit deals the weapon's normal damage using {{str}}, and reduces the target's speed to 0 until the start of your next turn.
 +
 
 +
Once you make a snap throw, you can't attempt another one until you finish a [[short rest|short]] or [[long rest]].<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 11:13, 24 November 2020

Truly Indomitable

Starting at 15th level, whenever you use your Indomitable feature and your new saving throw fails, you can expend 5 stamina points to succeed instead.

Snap Throw

At 15th level, you learn to put your momentum and strength into a forceful weapon throw. When a creature moves within 30 feet of you, you can use your reaction to throw a melee weapon you're wielding at that creature. Make a ranged weapon attack roll using Strength, including your proficiency bonus. A hit deals the weapon's normal damage using Strength, and reduces the target's speed to 0 until the start of your next turn.

Once you make a snap throw, you can't attempt another one until you finish a short or long rest.