Difference between revisions of "Smash Attack (technique)"
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|summary=Make an [[unarmed]] strike that sends a Small or Tiny creature flying. | |summary=Make an [[unarmed]] strike that sends a Small or Tiny creature flying. | ||
|description=Make an [[unarmed strike]] against a Small or Tiny creature. On a hit, the attack is automatically a [[critical hit]] and the target must make a {{str}} [[saving throw]] against 8 + your {{str}} modifier + your proficiency bonus. A Tiny creature has [[disadvantage]] on this saving throw.{{a}}On a failed save, the target is sent flying up to 30 feet directly away from you. If the target's trajectory is stopped by a solid object, a Huge creature, or a Gargantuan creature, the punted creature stops against that object, lands [[prone]], and takes 1d6 bludgeoning damage for every 5 feet it had yet to travel. The struck creature takes the same amount of damage. | |description=Make an [[unarmed strike]] against a Small or Tiny creature. On a hit, the attack is automatically a [[critical hit]] and the target must make a {{str}} [[saving throw]] against 8 + your {{str}} modifier + your proficiency bonus. A Tiny creature has [[disadvantage]] on this saving throw.{{a}}On a failed save, the target is sent flying up to 30 feet directly away from you. If the target's trajectory is stopped by a solid object, a Huge creature, or a Gargantuan creature, the punted creature stops against that object, lands [[prone]], and takes 1d6 bludgeoning damage for every 5 feet it had yet to travel. The struck creature takes the same amount of damage. | ||
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Revision as of 14:11, 22 November 2020
- master technique — attack
On a failed save, the target is sent flying up to 30 feet directly away from you. If the target's trajectory is stopped by a solid object, a Huge creature, or a Gargantuan creature, the punted creature stops against that object, lands prone, and takes 1d6 bludgeoning damage for every 5 feet it had yet to travel. The struck creature takes the same amount of damage.