Difference between revisions of "Muscle Mage (feat)"

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|You have learned to direct your physical power into some of your spells, gaining several benefits:
 
|You have learned to direct your physical power into some of your spells, gaining several benefits:
 
* Increase your {{str}} score by 1. {{AbilityMax}}
 
* Increase your {{str}} score by 1. {{AbilityMax}}
* When you make any spell attack, cast any cantrip, cast {{S|Dispel Magic}}, or cast {{S|Counterspell}}, you can replace your normal spellcasting ability with {{str}}.  This benefit doesn't affect your saving throw DC or any other uses of your spellcasting ability.
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* When you make any spell attack, cast any cantrip, cast {{S|Dispel Magic}}, or cast {{S|Counterspell}}, you can replace your normal spellcasting ability with {{str}}.  This benefit doesn't affect any other uses of your spellcasting ability.
 
* Learn one cantrip of your choice from {{S|Blue-Flame Blade}}, {{S|Luminous Lure}}, {{S|Power Beam}}, or {{S|Shocking Grasp}}.  {{str}} is your spellcasting ability for this spell.
 
* Learn one cantrip of your choice from {{S|Blue-Flame Blade}}, {{S|Luminous Lure}}, {{S|Power Beam}}, or {{S|Shocking Grasp}}.  {{str}} is your spellcasting ability for this spell.
 
}}
 
}}

Revision as of 14:23, 21 November 2020

Prerequisite: The ability to cast at least one spell

You have learned to direct your physical power into some of your spells, gaining several benefits: