Difference between revisions of "Spiritual Weapon (spell)"
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Revision as of 14:05, 3 July 2020
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Player's Guide |
System Reference |
Compendium |
3-point evocation | |
Casting time: | 1 bonus action |
Range: | 60 feet |
Components: | V, S |
Duration: | 1 minute |
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. This weapon can take any form you wish, but its reach is never more than 5 feet. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on each of your turns for the duration, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, increase the damage by 1d8.
2nd-level evocation | |
Casting time: | 1 bonus action |
Range: | 60 feet |
Components: | V, S |
Duration: | 1 minute |
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. This weapon can take any form you wish, but its reach is never more than 5 feet. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on each of your turns for the duration, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]