Difference between revisions of "Skullrope (creature)"

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|alignment=CE
 
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|challenge=1
 
|challenge=1

Revision as of 17:35, 2 June 2020

CreaturesUndeadRopeSkullrope

Skullrope
Tiny undead (corpse), chaotic evil
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Armor Class 16 (natural armor)
Heart Points 22 (4d4 + 12)
Speed 40 ft.
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STR
9 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
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Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
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Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

A skullrope is a mere rope revived into undeath and empowered with dark necrotic magic. They are sometimes emplowed by evil mages, and are most abundantly found in dungeons and ruins within the Dark World. Despite their undead nature, skullropes retain much of the instincts and behavior of living ropes.
     Undead Nature. The skullrope does not require air, food, water, or sleep.
     Environment: Ruins

Related pages


The material on this page is based primarily on content found in A Link to the Past, A Link Between Worlds, and Tri-Force Heroes, which are all copyright Nintendo Co., Ltd.