Difference between revisions of "Expert (talent)"

From Legends of Hyrule
Jump to navigationJump to search
m
Line 1: Line 1:
{{TB|essential|Become an [[expert]] in one [[skill]] or [[tool]] in which you are already proficient.  Being an expert lets you add a [[bonus die]] to applicable ability checks.  The size of the die depends on your [[proficiency bonus]].  A +2 bonus grants a d4, +3 grants d6, +4 grants d8, +5 grants d10, and +6 grants d12.}}
+
{{TB|clever|Become an [[expert]] in one [[skill]] or [[tool]] in which you are already proficient.  Being an expert lets you add a [[bonus die]] to applicable ability checks.  The size of the die depends on your [[proficiency bonus]].  A +2 bonus grants a d4, +3 grants d6, +4 grants d8, +5 grants d10, and +6 grants d12.}}

Revision as of 16:38, 15 May 2020

Clever. Become an expert in one skill or tool in which you are already proficient. Being an expert lets you add a bonus die to applicable ability checks. The size of the die depends on your proficiency bonus. A +2 bonus grants a d4, +3 grants d6, +4 grants d8, +5 grants d10, and +6 grants d12.