Difference between revisions of "Farore's Courage (spell)"
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Jump to navigationJump to search (Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |p=2 |level=1st |school=enchantment |range=Self (30-foot radius) |concentration=yes |duration=1 minut...") |
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|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M (a [[musical instrument]] with which you are proficient) | |comp=V, S, M (a [[musical instrument]] with which you are proficient) | ||
− | |You fill the air with emboldening music. For the duration, you and any friendly creatures within 30 feet of you that can hear your music (aren't [[deafened]]) have [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. If a friendly creature is charmed or frightened when you cast this spell, it can make a new saving throw to end the effect when you cast this spell.{{a}}For each extra point, the range increases by 10 feet. | + | |You fill the air with emboldening music. For the duration, you and any friendly creatures within 30 feet of you that can hear your music (aren't [[deafened]]) have [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. If a friendly creature is charmed or frightened when you cast this spell, it can make a new saving throw to end the effect when you cast this spell.{{a}}{{AHL}} For each extra point, the range increases by 10 feet. |
|summary=For the duration, you and any friendly creatures within 30 feet of you have [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. | |summary=For the duration, you and any friendly creatures within 30 feet of you have [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. | ||
|bard=yes | |bard=yes | ||
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|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M (a [[musical instrument]] with which you are proficient) | |comp=V, S, M (a [[musical instrument]] with which you are proficient) | ||
− | |You fill the air with emboldening music. For the duration, you and any friendly creatures within 30 feet of you that can hear your music (aren't [[deafened]]) have [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. If a friendly creature is charmed or frightened when you cast this spell, it can make a new saving throw to end the effect when you cast this spell.{{a}}When you cast this spell using a spell slot of 2nd level or higher, increase the range by 10 feet for each spell slot level above 1st. | + | |You fill the air with emboldening music. For the duration, you and any friendly creatures within 30 feet of you that can hear your music (aren't [[deafened]]) have [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. If a friendly creature is charmed or frightened when you cast this spell, it can make a new saving throw to end the effect when you cast this spell.{{a}}{{AHLS}} When you cast this spell using a spell slot of 2nd level or higher, increase the range by 10 feet for each spell slot level above 1st. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} |
Revision as of 15:10, 12 May 2020
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Player's Guide |
System Reference |
Compendium |
2-point enchantment | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with emboldening music. For the duration, you and any friendly creatures within 30 feet of you that can hear your music (aren't deafened) have advantage on every saving throw against being charmed or frightened. If a friendly creature is charmed or frightened when you cast this spell, it can make a new saving throw to end the effect when you cast this spell.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the range increases by 10 feet.
1st-level enchantment | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with emboldening music. For the duration, you and any friendly creatures within 30 feet of you that can hear your music (aren't deafened) have advantage on every saving throw against being charmed or frightened. If a friendly creature is charmed or frightened when you cast this spell, it can make a new saving throw to end the effect when you cast this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, increase the range by 10 feet for each spell slot level above 1st.
The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.
Categories:
- Upcast
- Spells
- Enchantment spells
- 2-point spells
- Concentration spells
- Bard spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Defenseless spells
- Non-damaging and non-healing spells
- Content originating from Skyward Sword