Difference between revisions of "Ray of Radiance (spell)"
From Legends of Hyrule
Jump to navigationJump to searchm (Guy moved page Ray of Radiance to Ray of Radiance (spell)) |
m |
||
Line 4: | Line 4: | ||
|p=cantrip | |p=cantrip | ||
|range=60 feet | |range=60 feet | ||
− | |You throw a glowing ball of magical energy at a creature or object in range. A hit target takes 1d8 radiant damage and sheds [[dim light]] out to a radius 10 feet until the end of your next turn. While it sheds this light, the target cannot be [[lightly obscured]] and has [[disadvantage]] on any [[ability check]] made to [[Hide Action|Hide]]. | + | |You throw a glowing ball of magical energy at a creature or object in range. A hit target takes 1d8 radiant damage and sheds [[dim light]] out to a radius 10 feet until the end of your next turn. While it sheds this light, the target cannot be [[lightly obscured]] and it has [[disadvantage]] on any [[ability check]] made to [[Hide Action|Hide]]. |
|summary=You hurl a ball of radiance, dealing 1d8 radiant damage and briefly illuminating the target. | |summary=You hurl a ball of radiance, dealing 1d8 radiant damage and briefly illuminating the target. | ||
|save=cha | |save=cha |
Revision as of 10:16, 10 May 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
cantrip-point evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
You throw a glowing ball of magical energy at a creature or object in range. A hit target takes 1d8 radiant damage and sheds dim light out to a radius 10 feet until the end of your next turn. While it sheds this light, the target cannot be lightly obscured and it has disadvantage on any ability check made to Hide.