Difference between revisions of "Hurricane Spin (technique)"
From Legends of Hyrule
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|summary=You make up to ten melee attacks in one turn. | |summary=You make up to ten melee attacks in one turn. | ||
− | |You charge and spin with reckless, hurricane force while striking wildly with a melee weapon or [[unarmed strike]]. Until the end of your turn, you cannot be targeted with [[reactions]]. You can make up to ten melee attacks this turn. | + | |You charge and spin with reckless, hurricane force while striking wildly with a melee weapon or [[unarmed strike]]. Until the end of your turn, you cannot be targeted with [[reactions]]. You can make up to ten melee attacks this turn.{{a}}You cannot any bonus dice the the damage rolls of these attacks, but each attack deals force damage instead of its normal damage type if you wish. You cannot make any [[bonus action]] on a turn you use this technique. You are [[stunned]] from the end of your turn until the start of your next turn. |
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Revision as of 13:34, 8 May 2020
- master technique — action
You cannot any bonus dice the the damage rolls of these attacks, but each attack deals force damage instead of its normal damage type if you wish. You cannot make any bonus action on a turn you use this technique. You are stunned from the end of your turn until the start of your next turn.
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.