Difference between revisions of "Jump Attack (technique)"
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{{TechBox | {{TechBox | ||
|tier=heroic | |tier=heroic | ||
− | |p= | + | |p=4 |
|time=action | |time=action | ||
|summary=Make a single, dramatic leaping attack with a higher chance to hit that deals double damage. | |summary=Make a single, dramatic leaping attack with a higher chance to hit that deals double damage. | ||
− | |description=You make a dramatic, leaping melee attack that potentially leaves you exposed. You make the attack roll with [[advantage]], and | + | |description=You make a dramatic, leaping melee attack that potentially leaves you exposed. You make the attack roll with [[advantage]], and you add 2d12 [[bonus dice]] to the damage roll. If the target is a Large or smaller creature, it is knocked [[prone]] on a hit.{{a}}If your attack misses, all attack rolls targeting you have [[advantage]] until the start of your next turn. |
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 12:49, 8 May 2020
- master technique — action
If your attack misses, all attack rolls targeting you have advantage until the start of your next turn.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.