Difference between revisions of "Fire/2nd"

From Legends of Hyrule
Jump to navigationJump to search
Line 6: Line 6:
 
When you cast {{Spell|Life}}, the target escapes the [[grappled]], [[ignited]], [[jinxed]], and [[paralyzed]] conditions.
 
When you cast {{Spell|Life}}, the target escapes the [[grappled]], [[ignited]], [[jinxed]], and [[paralyzed]] conditions.
  
You learn the {{Spell|Control Flames}} cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead learn another cantrip of your choice from your sage spell list.  
+
You learn the {{Spell|Produce Flame}} cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead learn another cantrip of your choice from your sage spell list.  
 
<!--
 
<!--
 
===Climber===
 
===Climber===

Revision as of 11:53, 5 May 2020

Fire Path

Each fire sage embodies their domain in a different way—each way is merely one path of many to all reach a similar destination. Your chosen path encompasses supernatural talents and aptitudes that feel natural. At 2nd level, you gain one of the following paths of your choice.

You can later change your path or follow an additional one with your Improvement feature.

Burning Beat

You gain proficiency with another musical instrument of your choice. You can use a musical instrument which you are proficient as the spellcasting focus for your sage spells. While manipulating it, you can perform the somatic components of your sage spells without a free hand.

When you cast life, the target escapes the grappled, ignited, jinxed, and paralyzed conditions.

You learn the produce flame cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead learn another cantrip of your choice from your sage spell list.

Internal Heat

You gain resistance to cold damage. You can endure any extreme cold with ease.

Pyrokinetic Pugilist

If you hit with an unarmed strike, you can deal bludgeoning damage equal to 1d8 + your Strength modifier.

After you hit with any melee attack, you can expend 1 magic point to deal fire damage instead of the attack's normal damage type.

Sage of Strength

  • You gain proficiency with Strength saving throws.
  • Your maximum heart points increases by an amount equal to your levels in this class, and increases by 1 whenever you gain a level in this class.

Wise Defense

You can rely more on predicting and reading opponents' attacks to evade them, rather than relying on your reaction time or nimbleness of movement. Whenever you would add your Dexterity modifier to your AC, you can choose to add your Wisdom modifier instead. You do not gain this benefit if you are otherwise already adding your Wisdom modifier to your AC.