Difference between revisions of "Sage/1st/Proficiencies"
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{{#if:{{{1|}}}|If {{{1|earth}}} sage is not your first class (see [[multiclassing]]), you instead only gain proficiency with one [[musical instrument]] of your choice, {{#switch: {{{1|}}} | {{#if:{{{1|}}}|If {{{1|earth}}} sage is not your first class (see [[multiclassing]]), you instead only gain proficiency with one [[musical instrument]] of your choice, {{#switch: {{{1|}}} | ||
|Earth=medium armor, shields, {{item|battleaxe}}s, {{item|flail}}s, and {{item|warhammer}}s. | |Earth=medium armor, shields, {{item|battleaxe}}s, {{item|flail}}s, and {{item|warhammer}}s. | ||
− | |Fire=martial melee weapons, {{I| | + | |Fire=martial melee weapons, {{I|bomb}}s, and {{MI|fire rod}}s. |
|Forest={{item|hide armor}}, {{item|boomerang}}s, {{item|hand crossbow}}s, {{item|shortsword}}s, and {{item|whip}}s; plus one [[skill]] of your choice from [[Animal Handling]], [[Nature]], or [[Survival]]. | |Forest={{item|hide armor}}, {{item|boomerang}}s, {{item|hand crossbow}}s, {{item|shortsword}}s, and {{item|whip}}s; plus one [[skill]] of your choice from [[Animal Handling]], [[Nature]], or [[Survival]]. | ||
|Light={{item|broadsword}}s, and {{item|rapier}}s; plus one [[skill]] of your choice from [[History]], [[Insight]], [[Medicine]], and [[Religion]]. | |Light={{item|broadsword}}s, and {{item|rapier}}s; plus one [[skill]] of your choice from [[History]], [[Insight]], [[Medicine]], and [[Religion]]. |
Revision as of 13:41, 3 May 2020
Proficiencies
If sage is your first class, you have proficiency with the following. These proficiencies are in addition to any from your Sage Domain and proficiency points.
- Armor: Light armor
- Weapons: Simple weapons
- Saving Throws: Wisdom, Charisma
- Tools: One musical instrument of your choice
Multiclass Proficiencies
Proficiency Points
Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes. If it is your DM's preference, you are instead proficient in two skills of your choice from Animal Handling, History, Insight, Medicine, Nature, Performance, Persuasion, and Religion. You are also proficient with one musical instrument of your choice. These proficiencies are in addition to any from your background. |
You have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.
- You can invest 1 point to become proficient with any artisan's tool, any musical instrument, water vehicles, land vehicles, or any language.
- You can invest 2 points to become proficient in any professional tool or any skill from Animal Handling, History, Insight, Medicine, Nature, Performance, Persuasion, and Religion.
- You can invest 3 points to become proficient in any other skill.
This feature assumes you do not have a background. If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.