Difference between revisions of "Researcher/1st"
From Legends of Hyrule
Jump to navigationJump to search (Created page with "<includeonly> ==Starting equipment== {{stub}} == Hearts == Each level you gain in this class grants you a Heart Container (or a "Hit Die"), which is a d6. Heart Containers a...") |
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== Magic Meter == | == Magic Meter == | ||
− | At 1st level, you gain a number of [[magic points]] equal to your {{int}} modifier. If your {{int}} later increases, so too does your number of stamina points. Each level you gain in this class after the first, you gain more magic points as determined by your {{inpage|School of Research}}. | + | At 1st level, you gain a number of [[magic points]] equal to your {{int}} modifier. If your {{int}} later increases, so too does your number of stamina points. Each level you gain in this class after the first,{{#switch:{{{1|}}} |
+ | |technomancer=you gain 3 more magic points. | ||
+ | |witch=you gain 4 more magic points. | ||
+ | |wizzrobe=you gain 5 more magic points. | ||
+ | |you gain more magic points as determined by your {{inpage|School of Research}}.}} | ||
Your magic points are expended primarily in [[#Spellcasting|spellcasting]]. Normally any magic points you've expended are fully replenished when you finish a [[long rest]]. Some features and magic items can otherwise restore magic points. | Your magic points are expended primarily in [[#Spellcasting|spellcasting]]. Normally any magic points you've expended are fully replenished when you finish a [[long rest]]. Some features and magic items can otherwise restore magic points. | ||
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To cast a spell, you must expend a number of magic points as determined by the spell. | To cast a spell, you must expend a number of magic points as determined by the spell. | ||
− | You can cast a spell up to but not exceeding your "magic limit." Your magic limit defines the most many magic points you can expend when you cast a spell. Your magic limit is initially 2. This limit increases by 1 at every odd-numbered researcher level thereafter, at 4th level, at 10th level, and at 18th level. See the [[#Table:The Researcher| | + | You can cast a spell up to but not exceeding your "magic limit." Your magic limit defines the most many magic points you can expend when you cast a spell. Your magic limit is initially 2. This limit increases by 1 at every odd-numbered researcher level thereafter, at 4th level, at 10th level, and at 18th level. See the [[#Table:The {{{1|Researcher}}}|{{lc:{{{1|Researcher}}}}} table]]. |
If you have levels in multiple spellcasting classes, your magic limit may be different, as described under [[multiclassing]]. | If you have levels in multiple spellcasting classes, your magic limit may be different, as described under [[multiclassing]]. | ||
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{{Subclass Spell List|Technomancer|Witch|Wizzrobe|category=Cantrips}} | {{Subclass Spell List|Technomancer|Witch|Wizzrobe|category=Cantrips}} | ||
− | Any cantrips you learn after 1st level can be drawn from the expanded spell list you gain from your {{inpage|School of Research}}. You learn your third cantrip at 2nd level, your fourth cantrip at 5th level, and your fifth cantrip at 8th level. | + | Any cantrips you learn after 1st level can be drawn from the expanded spell list you gain from your {{inpage|School of Research}}{{#if:{{{1|}}}|, {{lc:{{{1|}}}}}}}. You learn your third cantrip at 2nd level, your fourth cantrip at 5th level, and your fifth cantrip at 8th level. |
=== Powered Spells Known === | === Powered Spells Known === | ||
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{{Subclass Spell List|Technomancer|Witch|Wizzrobe|category=2-point spells}} | {{Subclass Spell List|Technomancer|Witch|Wizzrobe|category=2-point spells}} | ||
− | At 2nd level, you learn four additional 1-point or 2-point spells (or "1st-level spells"). At this level, your spell list expands to include a much wider variety of spells as decided by your {{inpage|School of Research}}. You can choose to learn any of your new spells from the expanded spell list appropriate to your school. | + | At 2nd level, you learn four additional 1-point or 2-point spells (or "1st-level spells"). At this level, your spell list expands to include a much wider variety of spells as decided by your {{inpage|School of Research}}{{#if:{{{1|}}}|, {{lc:{{{1|}}}}}}}. You can choose to learn any of your new spells from the expanded spell list appropriate to your school. |
− | Starting from 3rd level in this class, you learn one more powered spell at odd-numbered levels, and two powered spells at even-numbered levels. You choose which spells to learn from the list available to your {{inpage|School of Research}}. A spell you choose cannot have points exceeding the {{inpage|Magic Limit}} of your new level, as shown in the [[#Table: The Researcher| | + | Starting from 3rd level in this class, you learn one more powered spell at odd-numbered levels, and two powered spells at even-numbered levels. You choose which spells to learn from the list available to your {{inpage|School of Research}}{{#if:{{{1|}}}|, {{lc:{{{1|}}}}}, at the bottom of this page}}. A spell you choose cannot have points exceeding the {{inpage|Magic Limit}} of your new level, as shown in the [[#Table:The {{{1|Researcher}}}|{{lc:{{{1|Researcher}}}}} table]]. |
Each time you gain a level in this class, you can replace one researcher spell you've learned with this feature with a new one you would be able to learn from your [[#School of Research|school]]s's spell list. The new spell cannot exceed your current Magic Limit. | Each time you gain a level in this class, you can replace one researcher spell you've learned with this feature with a new one you would be able to learn from your [[#School of Research|school]]s's spell list. The new spell cannot exceed your current Magic Limit. |