Difference between revisions of "Brew (spell)"
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|duration=See description | |duration=See description | ||
|comp=V, S, M (a {{item|glass bottle}} which is consumed by the spell, and a {{i|brewer's kit}}) | |comp=V, S, M (a {{item|glass bottle}} which is consumed by the spell, and a {{i|brewer's kit}}) | ||
− | |You brew restorative medicine that fills the bottle used as a component for this spell. When you brew this medicine, you choose either red medicine to restore {{hp}}, or green medicine to restore magic or stamina. Once the brew is complete, any creature who holds the bottle can use their [[bonus action]] to consume it, ending the spell. If the medicine is red, the consumer regains {{hp}} equal to your spellcasting ability modifier, plus an additional 1d6 for every magic point you expended on this spell. If the medicine is green, the consumer restores magic points or stamina points (their choice) equal to the magic points you expended on this spell.{{a}}If you finish a [[long rest]] and the brew hasn't been consumed, it loses its potency and the spell ends, but you can then reuse the glass bottle initially consumed by the spell. | + | |You brew restorative medicine that fills the bottle used as a component for this spell. When you brew this medicine, you choose either red medicine to restore {{hp}}, or green medicine to restore magic or stamina. Once the brew is complete, any creature who holds the bottle can use their [[bonus action]] to consume it, ending the spell. If the medicine is red, the consumer regains {{hp}} equal to your spellcasting ability modifier, plus an additional 1d6 for every magic point you expended on this spell. If the medicine is green, the consumer restores magic points or stamina points (their choice) equal to the magic points you expended on this spell.{{a}}If you finish a [[long rest]] and the brew hasn't been consumed, it loses its potency and the spell ends, but you can then reuse the glass bottle initially consumed by the spell. If you die, the spell ends. |
|summary=You brew medicine that can be used to restore {{hp}}, stamina points, or magic points. | |summary=You brew medicine that can be used to restore {{hp}}, stamina points, or magic points. | ||
|damage=healing | |damage=healing | ||
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|duration=See description | |duration=See description | ||
|comp=V, S, M (a {{item|glass bottle}} which is consumed by the spell, and a {{i|brewer's kit}}) | |comp=V, S, M (a {{item|glass bottle}} which is consumed by the spell, and a {{i|brewer's kit}}) | ||
− | |You brew restorative medicine that fills the bottle used as a component for this spell. When you brew this medicine, you choose either red medicine to restore {{hp}}, or green medicine to restore a spell. Once the brew is complete, any creature who holds the bottle can use their [[bonus action]] to consume it, ending the spell. If the medicine is red, the consumer regains {{hp}} equal to 2d6 + your spellcasting ability modifier. If the medicine is green, the consumer regains a spell slot equal to or less than the spell slot you used to cast this spell.{{a}}If you finish a [[long rest]] and the brew hasn't been consumed, it loses its potency and the spell ends, but you can then reuse the glass bottle initially consumed by the spell.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the consumer regains an additional 1d6 {{hp}} for every spell slot level above 2nd.}}</tab></tabs><noinclude> | + | |You brew restorative medicine that fills the bottle used as a component for this spell. When you brew this medicine, you choose either red medicine to restore {{hp}}, or green medicine to restore a spell. Once the brew is complete, any creature who holds the bottle can use their [[bonus action]] to consume it, ending the spell. If the medicine is red, the consumer regains {{hp}} equal to 2d6 + your spellcasting ability modifier. If the medicine is green, the consumer regains a spell slot equal to or less than the spell slot you used to cast this spell.{{a}}If you finish a [[long rest]] and the brew hasn't been consumed, it loses its potency and the spell ends, but you can then reuse the glass bottle initially consumed by the spell. If you die, the spell ends.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the consumer regains an additional 1d6 {{hp}} for every spell slot level above 2nd.}}</tab></tabs><noinclude> |
Latest revision as of 12:51, 25 April 2020
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Player's Guide |
System Reference |
Compendium |
3-point conjuration | |
Casting time: | 1 minute |
Range: | 5 feet |
Components: | V, S, M (a glass bottle which is consumed by the spell, and a brewer's kit) |
Duration: | See description |
You brew restorative medicine that fills the bottle used as a component for this spell. When you brew this medicine, you choose either red medicine to restore heart points, or green medicine to restore magic or stamina. Once the brew is complete, any creature who holds the bottle can use their bonus action to consume it, ending the spell. If the medicine is red, the consumer regains heart points equal to your spellcasting ability modifier, plus an additional 1d6 for every magic point you expended on this spell. If the medicine is green, the consumer restores magic points or stamina points (their choice) equal to the magic points you expended on this spell.
If you finish a long rest and the brew hasn't been consumed, it loses its potency and the spell ends, but you can then reuse the glass bottle initially consumed by the spell. If you die, the spell ends.
2nd-level conjuration | |
Casting time: | 1 minute |
Range: | 5 feet |
Components: | V, S, M (a glass bottle which is consumed by the spell, and a brewer's kit) |
Duration: | See description |
You brew restorative medicine that fills the bottle used as a component for this spell. When you brew this medicine, you choose either red medicine to restore heart points, or green medicine to restore a spell. Once the brew is complete, any creature who holds the bottle can use their bonus action to consume it, ending the spell. If the medicine is red, the consumer regains heart points equal to 2d6 + your spellcasting ability modifier. If the medicine is green, the consumer regains a spell slot equal to or less than the spell slot you used to cast this spell.
If you finish a long rest and the brew hasn't been consumed, it loses its potency and the spell ends, but you can then reuse the glass bottle initially consumed by the spell. If you die, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the consumer regains an additional 1d6 heart points for every spell slot level above 2nd.
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.