Difference between revisions of "Variant Rules"

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==Group Initiative==
 
==Group Initiative==
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==Poisons & Diseases==
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Although ''The Legend of Zelda'' features some effects which can arguably cause poison [[damage]] or even the [[poisoned]] condition, there is practically no canonical precedent for poison that can be administered—whether it would applied to a weapon or ingested.  As such no such poisons are included in this compendium by default, not even "common poison."  Similarly, there are few if any canonical illnesses with quantifiable symptoms and effects beyond a cold.
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There is however no reason a DM could not include diseases, poisons, or both—whether from the ''Dungeon Master's Guide'' (page 256) or elsewhere.

Revision as of 11:59, 25 April 2020

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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
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System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
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Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
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Techniques
Spellcasting
spell list, spell gallery
Creature Overview
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Magic Item Overview
item list, item gallery
3cuTCbz.png

This page or section is incomplete, and will eventually be expanded with more information.


Group Initiative

Poisons & Diseases

Although The Legend of Zelda features some effects which can arguably cause poison damage or even the poisoned condition, there is practically no canonical precedent for poison that can be administered—whether it would applied to a weapon or ingested. As such no such poisons are included in this compendium by default, not even "common poison." Similarly, there are few if any canonical illnesses with quantifiable symptoms and effects beyond a cold.

There is however no reason a DM could not include diseases, poisons, or both—whether from the Dungeon Master's Guide (page 256) or elsewhere.