Difference between revisions of "Reflecting Shield (spell)"
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|A [[shield]] you touch is surrounded with a protective veil of force. While the shield is wielded proficiently, ranged attacks against the wielder have [[disadvantage]] for the duration. If a ranged spell attack targets the wielder but misses by 5 or more, the wielder is unaffected, and the effect is reflected back at the caster as though it originated from the wielder, turning the caster into the target. | |A [[shield]] you touch is surrounded with a protective veil of force. While the shield is wielded proficiently, ranged attacks against the wielder have [[disadvantage]] for the duration. If a ranged spell attack targets the wielder but misses by 5 or more, the wielder is unaffected, and the effect is reflected back at the caster as though it originated from the wielder, turning the caster into the target. | ||
− | }}</tab><tab name="Spell Slots">{{ | + | }}</tab><tab name="Spell Slots">{{SpellBox |
|image=https://i.imgur.com/CWLvN9t.png | |image=https://i.imgur.com/CWLvN9t.png | ||
|imagelink=https://zelda.gamepedia.com/Reflect | |imagelink=https://zelda.gamepedia.com/Reflect |
Latest revision as of 05:01, 24 April 2020
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Player's Guide |
System Reference |
Compendium |
3-point abjuration | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S, M (a shield) |
Duration: | Concentration, up to 1 minute |
A shield you touch is surrounded with a protective veil of force. While the shield is wielded proficiently, ranged attacks against the wielder have disadvantage for the duration. If a ranged spell attack targets the wielder but misses by 5 or more, the wielder is unaffected, and the effect is reflected back at the caster as though it originated from the wielder, turning the caster into the target.
2nd-level abjuration | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S, M (a shield) |
Duration: | Concentration, up to 1 minute |
A shield you touch is surrounded with a protective veil of force. While the shield is wielded proficiently, ranged attacks against the wielder have disadvantage for the duration. If a ranged spell attack targets the wielder but misses by 5 or more, the wielder is unaffected, and the effect is reflected back at the caster as though it originated from the wielder, turning the caster into the target.
The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.
Categories:
- Spells
- Abjuration spells
- 3-point spells
- Concentration spells
- Magic knight spells
- Technomancer spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Armos scion spells
- Defenseless spells
- Non-damaging and non-healing spells
- Content originating from Adventure of Link