Difference between revisions of "Ganon's Fist (spell)"
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|slot={{tab}}{{AHLS}} When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st. | |slot={{tab}}{{AHLS}} When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st. | ||
− | }}</tab><tab name="Spell Slots">{{ | + | }}</tab><tab name="Spell Slots">{{SpellBox |
|image=https://i.imgur.com/mayuZw8.jpg | |image=https://i.imgur.com/mayuZw8.jpg | ||
|imagelink=https://www.ssbwiki.com/Warlock_Punch | |imagelink=https://www.ssbwiki.com/Warlock_Punch |
Revision as of 04:57, 24 April 2020
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Player's Guide |
System Reference |
Compendium |
2-point transmutation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
You concentrate destructive energy into a single, supernaturally-powerful punch. Make a melee spell attack against a creature or object you can reach. On a hit, the target takes force damage equal to 2d12 plus your Strength modifier. A hit target must succeed on a Strength saving throw or be pushed 10 feet directly away from you and knocked prone. A creature one size category larger than you has advantage on this saving throw, and a creature of even larger size automatically succeeds.
The somatic component of this spell is unusually demanding. You cannot cast this spell if you moved since the end of your last turn. Once you cast this spell, you cannot act or move until the start of your next turn.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every extra point expended, the damage increases by 1d12 and the push distance increases by 5 feet.
1st-level transmutation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
You concentrate destructive energy into a single, supernaturally-powerful punch. Make a melee spell attack against a creature or object you can reach. On a hit, the target takes force damage equal to 2d12 plus your Strength modifier. A hit target must succeed on a Strength saving throw or be pushed 10 feet directly away from you and knocked prone. A creature one size category larger than you has advantage on this saving throw, and a creature of even larger size automatically succeeds.
The somatic component of this spell is unusually demanding. You cannot cast this spell if you moved since the end of your last turn. Once you cast this spell, you cannot act or move until the start of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st.
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