Difference between revisions of "Life (spell)"
From Legends of Hyrule
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|range=Touch | |range=Touch | ||
|You heal the wounds of a creature you touch. The target regains {{hp}} equal to 1d12 + your casting ability modifier. This spell has no effect on [[constructs]] or [[undead]].{{a}}{{AHL}} For every extra point you expend, the target regains an extra 1d12 {{hp}}. | |You heal the wounds of a creature you touch. The target regains {{hp}} equal to 1d12 + your casting ability modifier. This spell has no effect on [[constructs]] or [[undead]].{{a}}{{AHL}} For every extra point you expend, the target regains an extra 1d12 {{hp}}. | ||
+ | |slot={{tab}}{{AHLS}} When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d12 for each slot level above 1st. | ||
+ | |image=https://i.imgur.com/r39rOxL.png | ||
+ | |imagelink=https://zelda.gamepedia.com/Life | ||
+ | |imagepx=177 | ||
|ea=yes | |ea=yes | ||
|fi=yes | |fi=yes |
Revision as of 05:22, 23 April 2020
2-point conjuration | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
You heal the wounds of a creature you touch. The target regains heart points equal to 1d12 + your casting ability modifier. This spell has no effect on constructs or undead.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every extra point you expend, the target regains an extra 1d12 heart points.
The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.