Difference between revisions of "Breath of Naydra (spell)"

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|duration=1 round
 
|duration=1 round
 
|summary=A blast of freezing breath assails a 10-foot cone in front of you, potentially freezing your enemies solid.
 
|summary=A blast of freezing breath assails a 10-foot cone in front of you, potentially freezing your enemies solid.
|A blast of cold air erupts from your mouth or hands, forming a 10-foot cone originating from you. Each creature in this cone must make a {{con}} saving throw.  On a failed save, a creature takes 2d6 damage and is [[petrified]] until the start of your next turn.  On a successful save, a creature takes half as much damage and isn't frozen.  Any creature that isn't entirely within the cone has [[advantage]] on its [[saving throw]].  Any creature that has reduces or resists the cold damage taken isn't petrified.  A creature petrified by this spell ends the condition immediately if it takes fire damage.<br/>{{tab}}{{AHL}} For each extra point expended, the damage increases by 1d6, and the cone's size increases by 10 feet.
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|A blast of cold air erupts from your mouth or hands, forming a 10-foot cone originating from you. Each creature in this cone must make a {{con}} saving throw.  On a failed save, a creature takes 2d6 damage and is [[petrified]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn't frozen.  Any creature that isn't entirely within the cone has [[advantage]] on its [[saving throw]].  Any creature that has reduces or resists the cold damage taken isn't petrified.  A creature petrified by this spell ends the condition immediately if it takes fire damage.<br/>{{tab}}{{AHL}} For each extra point expended, the damage increases by 1d6, and the cone's size increases by 10 feet.
 
|wizz=yes
 
|wizz=yes
 
|water=yes
 
|water=yes

Revision as of 15:51, 16 April 2020

6-point evocation
Casting time:  1 action
Range:  Self (10-foot cone)
Components:  V, S
Duration:  1 round

A blast of cold air erupts from your mouth or hands, forming a 10-foot cone originating from you. Each creature in this cone must make a Constitution saving throw. On a failed save, a creature takes 2d6 damage and is petrified until the end of your next turn. On a successful save, a creature takes half as much damage and isn't frozen. Any creature that isn't entirely within the cone has advantage on its saving throw. Any creature that has reduces or resists the cold damage taken isn't petrified. A creature petrified by this spell ends the condition immediately if it takes fire damage.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point expended, the damage increases by 1d6, and the cone's size increases by 10 feet.