Difference between revisions of "Breath of Naydra (spell)"
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|duration=1 round | |duration=1 round | ||
|summary=A blast of freezing breath assails a 10-foot cone in front of you, potentially freezing your enemies solid. | |summary=A blast of freezing breath assails a 10-foot cone in front of you, potentially freezing your enemies solid. | ||
− | |A blast of cold air erupts from your mouth or hands. Each creature in a 10-foot cone must make a {{con}} saving throw. On a failed save, a creature takes | + | |A blast of cold air erupts from your mouth or hands. Each creature in a 10-foot cone must make a {{con}} saving throw. On a failed save, a creature takes 4d6 damage and is [[petrified]] until the start of your next turn. On a successful save, a creature takes half as much damage and isn't frozen. Any creature that isn't entirely within the cone has [[advantage]] on its [[saving throw]]. Any creature that has [[Damage Resistance|resistance]] or [[Damage Immunity|immunity]] to cold damage automatically succeeds on this [[saving throw]]. A creature petrified by this spell ends the condition immediately if it takes fire damage.<br/>{{tab}}{{AHL}} For each extra point expended, the damage increases by 1d6, and the cone's size increases by 10 feet. |
|wizz=yes | |wizz=yes | ||
|water=yes | |water=yes |
Revision as of 04:45, 15 April 2020
6-point evocation | |
Casting time: | 1 action |
Range: | Self (10-foot cone) |
Components: | V, S |
Duration: | 1 round |
A blast of cold air erupts from your mouth or hands. Each creature in a 10-foot cone must make a Constitution saving throw. On a failed save, a creature takes 4d6 damage and is petrified until the start of your next turn. On a successful save, a creature takes half as much damage and isn't frozen. Any creature that isn't entirely within the cone has advantage on its saving throw. Any creature that has resistance or immunity to cold damage automatically succeeds on this saving throw. A creature petrified by this spell ends the condition immediately if it takes fire damage.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the damage increases by 1d6, and the cone's size increases by 10 feet.