Difference between revisions of "Moblin (creature)"
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Jump to navigationJump to search (Created page with "<noinclude>{{Path|Creatures|Humanoids|Blin|'''Moblin'''}}</noinclude> {{CB |quote= |title=Moblin |image=https://i.imgur.com/hEdzbLd.png |imagelink=https://i.im...") |
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<noinclude>{{Path|Creatures|Humanoids|[[Blin (race)|Blin]]|'''Moblin'''}}</noinclude> | <noinclude>{{Path|Creatures|Humanoids|[[Blin (race)|Blin]]|'''Moblin'''}}</noinclude> | ||
{{CB | {{CB | ||
− | |quote= | + | |quote=Moblins are beastly, pig-faced soldiers who wield either [[Longsword (item)|swords]], [[Moblin Spear (item)|spears]], or [[Shortbow (item)|bows]] when patrolling [[Hyrule]] at the behest of [[Ganon]] and other forces of evil. |
|title=Moblin | |title=Moblin | ||
|image=https://i.imgur.com/hEdzbLd.png | |image=https://i.imgur.com/hEdzbLd.png | ||
− | |imagelink=https:// | + | |imagelink=https://www.artstation.com/artwork/J9oYD |
|size=Large | |size=Large | ||
|type=humanoid | |type=humanoid | ||
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|actions= | |actions= | ||
{{CA|Moblin Spear|''Melee Weapon Attack:'' +2 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 17 (2d12 + 4) piercing damage.}} | {{CA|Moblin Spear|''Melee Weapon Attack:'' +2 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 17 (2d12 + 4) piercing damage.}} | ||
+ | |||
+ | {{CA|Shortbow|''Ranged Weapon Attack:'' +3 to hit, range 80/320 ft., one target. ''Hit:'' 8 (2d6 + 1) piercing damage}} | ||
|gear=A typical moblin will carry a {{i|moblin spear}} or another crude weapon, and either {{i|hide armor}} or {{i|partial armor}}. There's a 50% chance (flip a d2) that a slain moblin yields 100 (d20 × 10) [[rupees]]' worth of [[gemstones]] or [[spoils]], such as a skull necklace or "moblin guts." | |gear=A typical moblin will carry a {{i|moblin spear}} or another crude weapon, and either {{i|hide armor}} or {{i|partial armor}}. There's a 50% chance (flip a d2) that a slain moblin yields 100 (d20 × 10) [[rupees]]' worth of [[gemstones]] or [[spoils]], such as a skull necklace or "moblin guts." | ||
|mercenary=yes | |mercenary=yes |
Revision as of 23:06, 30 January 2020
Creatures→ Humanoids→ Blin→ Moblin
Moblin | |||||
Large humanoid (blin), neutral evil Armor Class 13 (hide armor) Heart Points 37 (5d10 + 10) Speed 30 ft. | |||||
STR 14 (+2) |
DEX 12 (+1) |
CON 15 (+2) |
INT 5 (-3) |
WIS 6 (-2) |
CHA 8 (-1) |
Skills Intimidation +1, Survival +0 | |||||
Senses passive Perception 8 | |||||
Languages can understand and speak Blin, but can't read or write | |||||
Challenge 1 (200 XP) | Proficiency Bonus +2 | ||||
Keen Smell. The moblin has advantage on Wisdom (Perception) checks that rely on smell.
Reckless. At the start of its turn, the bokoblin can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. | |||||
Actions Moblin Spear. Melee Weapon Attack: +2 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 17 (2d12 + 4) piercing damage. Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 8 (2d6 + 1) piercing damage |
“ | “Moblins are beastly, pig-faced soldiers who wield either swords, spears, or bows when patrolling Hyrule at the behest of Ganon and other forces of evil.” |
— Encyclopedia |
Also known as big blins or red moblins, these brown-skinned creatures are often considered the powerful and ideal blins envied by smaller bokoblins and miniblins. A typical adult moblin towers most other humanoids, with over 8 feet of muscle and fat—a gruesome and intimidating sight that earns its occasional title of "big." Although they usually live in wilderness among beasts, moblins are generally apex predators in their environment. They have been known to populate almost any terrestrial landscape, but prefer temperate climates with abundant fauna due to their carnivorous diet.
Color Hierarchy. Like many monsters, moblins innate potential is represented with their coloration. While moblins are usually red, orange, or brown, other colorations are possible. Those of uncommon green or blue skin tones are of higher status among moblins. Black, silver, and especially golden moblins are each of substantially greater capability than common moblins. These specially-colored sorts are treated akin to demigods among their kind.
Environment: Caves, Coastal, Forest, Grassland, Hills
Related pages
- Blin, the race to which this subrace belongs
- Stone blin, a moblin with a crude form of heavy armor and huge stone weapons
- Shield moblin, a moblin that wields a wall-like shield and uses its great girth as a combat asset
- Forest moblin, a Huge moblin known for its greater strength
- Black moblin, a moblin of a stark gray color that wields dark, seemingly supernatural power
- Silver bokoblin, the penultimate form of bokoblin, usually blessed with dark magic to empower its capabilities
- Golden bokoblin, a legendary bokoblin that represents the ideal all bokoblins envy
- Stalmoblin, the animated skeleton of a moblin
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
Categories:
- Creatures
- Challenge 1 creatures
- Large-sized creatures
- Humanoids
- Blin
- Creatures of neutral evil alignment
- Creatures proficient in Intimidation
- Creatures proficient in Survival
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures with the Moblin Spear action
- Creatures with the Shortbow action
- Pages with quotes
- Creatures found almost anywhere
- Creatures found in caves
- Creatures found on the coast
- Creatures found in forests
- Creatures found in grasslands or fields
- Creatures found in hills
- Content found throughout the Zelda series