Difference between revisions of "Bulblin (creature)"

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Revision as of 03:10, 30 January 2020

CreaturesHumanoidsMoblinBulblin

Bulblin
Medium humanoid (moblin), neutral evil
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Armor Class 14 (chain shirt)
Heart Points 14 (4d8 - 4)
Speed 20 ft.
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STR
12 (+1)
DEX
13 (+1)
CON
8 (-1)
INT
10 (+0)
WIS
7 (-2)
CHA
5 (-3)
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Skills Animal Handling +0
Senses passive Perception 8
Languages Blin
Challenge 1/4 (50 XP) Proficiency Bonus +2    
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Pack Tactics. The bulblin has advantage on an attack roll against a creature if at least one of the bulblin's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, or 6 (1d10 + 1) bludgeoning damage if used in two hands.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft/, one target. Hit: 4 (1d6 + 1) piercing damage plus 1 fire damage.

“Creatures that serve under King Bulblin. They follow their superiors and pillage the land like hyenas. They typically attack with clubs and fiery arrows but sometimes attack while mounted on boarlike beasts. They're not the strongest creatures but can prove dangerous in packs.”
— Trophy, Super Smash Bros. Brawl

     Bulblins are distinguished from other varieties of moblin by their stark green skin, sunken red eyes, and disproportionately long arms but short legs. Their bull-like horns are the origin of their name, but these horns make for comparatively impractical weapons and are instead a decorative designation of status among bulblins.
     Isolated Tribes. Despite their moblin heritage, bulblins isolate themselves from other moblin varieties. This is likely due to their relative intelligence compared to their more savage cousins. Indeed, bulblins have nearly as much disdain for traditional moblins as they do for the likes of hylians and gerudo. Just about the only creatures they can stand are bulbos, boar-like beasts they both ride for travel and slaughter for meat.
     Nomadic Plunderers. Bulblins travel in large groups of dozens or hundreds, foraging through fields and deserts en masse. They are continuously scouting for poorly defended villages to raid, killing indiscriminately and taking no prisoners to plunder what they will. Infamously, they always leave at least a few weakened survivors so the village can build back up over the course of years, only for the same bulblin tribe to return and swipe the settlement's renewed resources once again.
     Environment: Desert, Grassland, Hills

Related pages

  • Moblin, the race to which this subrace belongs
  • Bulbo, a mammalian beast domesticated by bulblins, used both for meals and transport; see mounted combat
  • Bulblin captain, an officer or high-ranking warrior among bulblins who are often second in command to the king


The material on this page is based primarily on content found in Twilight Princess and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.