Difference between revisions of "Fokka Elite (creature)"

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{{Path|Creatures|Humanoids|[[Rito (race)|Rito]]|Fokka|'''Fokka Elite'''}}
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{{Path|Creatures|Humanoids|[[Rito (race)|Rito]]|[[Fokka]]|'''Fokka Elite'''}}
 
{{CB
 
{{CB
 
|title=Fokka Elite
 
|title=Fokka Elite
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|acrobatics=yes
 
|acrobatics=yes
 
|ac=22
 
|ac=22
|armortype={{BrownLink|plate mail|plate}}, {{BrownLink|shield}}
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|armortype={{BrownLink|plate mail|plate}}, {{BrownLink|iron shield}}
 
|hdcount=22
 
|hdcount=22
 
|hdsize=8
 
|hdsize=8
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{{tab}}The legendary and mighty '''fokka elite''' are what come of the already-formidable [[Fokka knight (creature)|fokka knights]] who reach the pinnacle of martial prowess through years or decades of martial training in isolation.  A singularity of martial discipline, they have little interest in anything other than growing evermore powerful.  To them, any fight is naught but an opportunity to train.
 
{{tab}}The legendary and mighty '''fokka elite''' are what come of the already-formidable [[Fokka knight (creature)|fokka knights]] who reach the pinnacle of martial prowess through years or decades of martial training in isolation.  A singularity of martial discipline, they have little interest in anything other than growing evermore powerful.  To them, any fight is naught but an opportunity to train.
 
|mercenary=yes
 
|mercenary=yes
|gear=A fokka elite typically carries {{Item|half plate}}, a {{Item|shield}}, a {{Item|longsword}}, and roll d20:<br/>{{tab}}{{tab}}('''1-15''') 3500 (1d6 &times; 1000) rupees' worth of [[gemstones]] or other [[spoils]].<br/>{{tab}}{{tab}}('''16-18''') a [[rare minor magic item]].<br/>{{tab}}{{tab}}('''19''') a [[rare major magic item]].<br/>{{tab}}{{tab}}('''20''') a {{MI|royal shield}}.
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|gear=A fokka elite typically carries {{Item|half plate}}, an {{Item|iron shield}}, a {{Item|longsword}}, and roll d20:<br/>{{tab}}{{tab}}('''1-15''') 3500 (1d6 &times; 1000) rupees' worth of [[gemstones]] or other [[spoils]].<br/>{{tab}}{{tab}}('''16-18''') a [[rare minor magic item]].<br/>{{tab}}{{tab}}('''19''') a [[rare major magic item]].<br/>{{tab}}{{tab}}('''20''') a {{MI|royal shield}}.
 
|traits=
 
|traits=
 
{{CT|Courage|name=fokka}}
 
{{CT|Courage|name=fokka}}
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{{CT|Keen Sight|name=fokka}}
 
{{CT|Keen Sight|name=fokka}}
  
{{CT|Shield Wall|While wielding a {{BrownLink|shield}}, the fokka adds 2 to its Armor Class (included in its AC). Its shield is magical while the fokka wields it.}}
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{{CT|Shield Wall|While wielding any {{BrownLink|shield}}, the fokka adds 2 to its Armor Class (included in its AC). Its shield is magical while the fokka wields it.}}
  
 
{{CT|Standing Leap|The fokka's' {{BrownLink|jumping|long jump}} and {{BrownLink|jumping|high jump}} are both up to 30 feet, with or without a running start.}}
 
{{CT|Standing Leap|The fokka's' {{BrownLink|jumping|long jump}} and {{BrownLink|jumping|high jump}} are both up to 30 feet, with or without a running start.}}

Revision as of 18:00, 18 January 2020

CreaturesHumanoidsRitoFokkaFokka Elite

Fokka Elite
Medium humanoid (rito), lawful evil
Divider.png
Armor Class 22 (plate, iron shield)
Heart Points {{{hp}}}
Speed 35 ft.
Divider.png
STR
22 (+6)
DEX
17 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Divider.png
Saving Throws Dex +7, Con +7, Int +5, Wis +6
Skills Acrobatics +7, Perception +6
Senses passive Perception 16
Languages Blin, Zoran
Challenge 11 (7,200 XP) Proficiency Bonus +4    
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Courage. The fokka has advantage on saving throws against being charmed or frightened.

Elite Brute. A melee weapon deals two extra of its damage dice when the fokka hits with it (included in the attack).

Innate Spellcasting. The fokka's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The fokka can innately cast the following spells, requiring no material components:

At will: power beam, produce flame, resistance

Keen Sight. The fokka has advantage on Wisdom (Perception) checks that rely on sight.

Shield Wall. While wielding any shield, the fokka adds 2 to its Armor Class (included in its AC). Its shield is magical while the fokka wields it.

Standing Leap. The fokka's' long jump and high jump are both up to 30 feet, with or without a running start.

     The legendary and mighty fokka elite are what come of the already-formidable fokka knights who reach the pinnacle of martial prowess through years or decades of martial training in isolation. A singularity of martial discipline, they have little interest in anything other than growing evermore powerful. To them, any fight is naught but an opportunity to train.
     Environment: Hills, Ruins

Related pages

  • Fokka knight, a fokka fighter that is still formidable, but not of truly elite status
  • Fokkeru, a closely related from of monstrous rito, and one of few races to which fokka tend not to be openly hostile