Difference between revisions of "Sheikah Meditation (spell)"
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|imagelink=https://zelda.gamepedia.com/File:BotW_Oman_Au_Model.png | |imagelink=https://zelda.gamepedia.com/File:BotW_Oman_Au_Model.png | ||
|school=abjuration | |school=abjuration | ||
+ | |p=6 | ||
|level=4th | |level=4th | ||
|duration=Until dispelled | |duration=Until dispelled |
Revision as of 21:57, 2 August 2019
6-point abjuration (ritual) | |
Casting time: | 1 minute |
Range: | Touch |
Components: | V, S |
Duration: | Until dispelled |
You or a willing creature you touch enters a meditative state that can last indefinitely. To maintain this trance, the target must concentrate, cannot move, and cannot act. For the duration, the target:
- Can still speak, think clearly, and perceive surroundings as normal without ending the spell.
- Has no need to breathe, eat, sleep or drink. The target can complete and gain the benefits of a short rest or long rest while maintaining this state.
- Is immune to disease, and any symptoms of any nonmagical disease it bears are suppressed.
- It continues to age, but as long as the trance continues it will not die of old age or any other natural causes.
- Can't be targeted by any divination magic or perceived through purely magical senses.
- Has advantage on all Intelligence, Wisdom, and Charisma saving throws.